Outline
Dance-o-Matic
The story begins when an overly
inquisitive man stops to examine a strange large box, that says “Dance-o-Matic”
on the side, and simply has a note stuck to the top warning any passersby “Do
not push this button”. The problem is that the man is too curious and he pushes
the button. The next thing that happens is the machine slaps a mind control
helmet on top of him, and the man is then forced to dance in the style of any
music the machine plays. Then, after a while of dancing, another man walks by
the box. The dancing man gets the second man’s attention, and hands the second
man a note that simply says “Help! Can’t stop… it’s box!” Eventually the second
man realizes that the dancing man needs help. He first tries to pull the helmet
off the other man’s head, and then quickly realizes that it won’t come off and
the box must be the answer. After that, the second man starts to beat the box
with any objects he can find. The objects become ever more ludicrous, until he
finally straps explosives to the box, and it all explodes around them. The
problem is solved when the dust settles from the explosion, the box has stopped
playing music, and the man who was dancing throws off the mind control helmet,
walks over to the machine, replaces a new strongly worded note on the top of
the box, and then gives the box a nice hard kick.
3 Act Structure Plotline
·
Act 1
o Exposition
§
Main Character –
§
Dramatic Premise – A man finds a box that turns
out to be a dance mind-control
o Inciting
Incident – When the man pushes the button, and the machine slaps the brain
control helmet on him.
o Plot
Point #1 – The dancing man enlists the help of the second man in stopping the
Dance-o-Matic from its rhythmic mind control.
·
Act 2
o Obstacles
– The second man must find a way to shut this metal contraption down by any
means necessary, but the box seems indestructible.
o First
Culmination – After many attempts to fix this problem by hand the second man
sighs and proceeds to up the stakes with his choices of materials with which to
open/destroy this box.
o Midpoint
– The second man begins to grab bigger and more powerful solutions to hit the
box.
·
Act 3
o Climax
– This would be when the second man starts to grab VERY poserful things to hit
the box (Jackhammer and C4)
o Denouement
– The brief time period after the C4 has been ignited, and the dancing man
walks over to the box, takes off his helmet, and kicks the Dance-o-Matic.
DANCE-O-MATIC
Written by
J’aime Davies
Created by
J’aime Davies
Character
List
MAN #1
MAN #2
MAN #3
A
metal box with a painted “Dance-o-Matic” logo on the side and top sits in the
middle of a white expanse. There are no other distinguishing factors about the
box other than a play button on the top face, and a note stuck above the button
that reads “DO NOT press this button!”
MAN
#1, texting on his phone, walks past the box. MAN #1 stops, puts his phone away,
reads the note, and begins to examine the box.
After
a few seconds of touching the box MAN #1 begins to tap his foot. MAN #1 stops
touching the box and so too stops the tapping. This happens a couple more times
as his head bobs, and his fingers start to snap. He puts together that the box
is what causes the dancing. He is then tempted to push the button.
Hesitant
at first, and slowly more persistent MAN #1 covers his eyes and presses the
button. Mechanical arms come out of the box, and slam a mind control helmet on
MAN #1’s head.
The side
of the box lights up with a dance style, and MAN #1 breaks into whatever dance
style is on the sides, and he cannot stop himself.
MAN
#2 walks onto the scene, wearing headphones, and oblivious to the box. MAN #1
moonwalks past MAN #2, grabs MAN #2’s shirt and gets his attention. MAN #1
tosses a note to MAN #2. MAN #2 reads the note, which says, “Help! Can’t stop.
It’s the box!”
MAN
#2 runs after MAN #1 and tries to rip the helmet off. The helmet is too tightly
strapped so
MAN
#2 walks over to the box. MAN #2 presses the play button a few times, but
nothing happens.
MAN
#1 continues to dance in the foreground while we see MAN #2 in the background
trying various pulling methods to open the box.
MAN
#2 kicks the box and it changes the genre of dance to Salsa. MAN #1 assumes a
ballroom dancing position and begins salsa dancing around the box. MAN #1 grabs
MAN #2 and starts to Salsa with him. MAN #2 pulls away
MAN
#2 grabs a sledgehammer, and jackhammer. He dents the box, and damages it, but
MAN #! Keeps dancing.
MAN
#2 straps C4 to the box and blows it up. This explosion is enough that it stops
the Dance-o-Matic.
MAN
#1 stops dancing takes off the helmet and throws it to the ground. MAN #1 walks
back up to the box, grabs the original note from the top of the box, writes
something on it, and slaps it back onto the top of the box.
The
note now reads, “No, really! Trust me, DO NOT press this button!”
MAN
#1 kicks the box in a fit of comical triumph.
Blackout
MAN
#3 is standing in front of the box. The machine shutters back to life in a
glitch-like fashion. The lights flicker back on, and just as MAN #3 is about to
push the button MAN #1 runs into frame, and tackles him.
Blackout
Credits
MAN
#1 dances and interacts with the credits as they roll by.
Fade to black
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